Anne-Sarah
Le Meur
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Into the Hollow of Darkness
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Français
Interactive and immersive, real time 3D installation project,
2001 - 2012
Into the Hollow of Darkness is composed by several
realisations
:
- 1rst stage, animated textures before black light
: Where It Wants To Appear/Suffer,
14 minutes, silence, 2001
- 2nd stage, black light without interactivity : Eye-Ocean,
generative version, silence, 2004-2007
- 3rd stage, black light with interactivity : Beyond-Round.
Lentir, sentir, sondre, 2008-2012, immersive interactive
version
- Interludes, Performances,
2009-2011, performances arround 'greyings' and other tons.
Intentions :
Into the Hollow of Darkness aims at an experience
in perception. In an
enclosed field (which can be seen in an head-mounted display, a "cave",
or
panorama of screens), the viewer will be exposed to various sequences
of
images. The abstract moving forms --textured and evocative -- will
be
scarcely visible, because of their low luminosity, of their possible
speed,
or of their diverse positions in space. Perceptive habits will be
destabilised.
The interaction does not consist of the power of manipulating the
images. It
consists, rather, of a sketch of relationships. It is the behaviour
and the
attention of the viewer which finally makes visible or invisible
the
phenomena, which then carry the viewer with them.
The idea is to make the viewer aware, firstly, of the ambivalence
of
perceptions, and of the sensations which may result from them, and,
secondly, of the fragility of relationships, in a " temporality " of
the
perceptive contact.
Artistes in heritage : Beckett (Pour finir encore et autres foirades,
Compagnie), Brakhage (Anticipation of the night), Len Lye (Free
Radicals, Particles in space), Poe (Le puits et le pendule), Reinhardt (Black
Paintings), Rothko, Sarraute (L'usage de la parole), Soulage, Turrell...
Related article, written at the middle of the project realisation
(summer 2002), before the discovery of
the black lights :
Into
the Hollow of Darkness, Realising
a
3D interactive environment, ISEA2002,
Nagoya, Japon.
published in Leonardo, Vol. 37, n° 3, USA, 2004,
p.
204-209,
215.
Team :
Gilles Baptest and Grégory Daniel,
(June 2002 - summer 2003), trainees, students at EPITEC,
construction of the working environment ;
Francis Bras, Interface-Z (2001
- ) : running help, sensor device (3 prototypes);
Zandrine Chiri, Interface-Z (2001
- ) : initial creation of the web site, 3D modelisation
of the last wireless hermets (2011 - 2013) for prototyping.
Anthoni Schiochet, trainee (May 2005 - September 2005 and
May 2007), student in computer sciences, 4th year, Ecole
Centrale d'Electronique, Paris : calibration programm for
the camera and the screen ;
Didier Bouchon, Atelier
d'Art 3000 - Le Cube (Automn 2003 - January 2006, 2007 -
) : supervision, tests, interaction parameters coding, panorama development,
etc;
Anne-Sarah Le Meur, Paris
1 Pantheon-Sorbonne University,
Fine Art Department : conception, project leader, test and image creation,
research on interaction (basic
rules, scenario, determination of central parameters,
of thresholds)
; insertion in the generative
version ; home and ZKM tests, website and communication, etc.
First step >>
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