Anne-Sarah Le Meur


3D Projects

- Aform
- Horgest
- In-BeesTw...
- Into the Hollow of...
    Where It Wants To...

Photos from reality

- Home lights
- Asies
- Mytable
- To rise
- Weary

Articles (all languages)

- Articles
- Quotations - references

Biography - CV


Into the Hollow of Darkness
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ye-Ocean, mono-screen real time 3D animation, silence, 2004-2007

Technical phases 2002 - 2008
Illustrations 2003 - 2005
Eye-Ocean in town

.... Performance (of or after Eye-Ocean)
Downloadable versions
Vimeo format
, 2005 version online in 2012
Presentation by Gérald Wagner for the exhibition Prismes, CEAAC, Strasbourg, 2020

Second part of Into the Hollow of Darkness, no sensor interaction, visual part of Beyond-Round.
Residence LeCube - Art3000 (September 03 - January 06), Interface-Z support.

Computergenerated image, real time animation (non recorded), silence
1 PC, 1 video projector (for a dark room) or 1 flat screen.
Possible intervention of the artist with the keyboard
Variable size of the image according to the space and devices
Variable length of the animation : one hour to several days/weeks

Two light spots, one black, as a hole, the other variably colored, slowly evolve, uniting, separating, dissolving, reviving... on a surface which moves with slow waves or with strong swirls, evoking a body-cosmos-landscape.

Images saved in february 2006

The code continuously generates various phenomena according to programmed parameters combinatory, and their slow evolution.

, 2005, Paris (Bit'-code)
From the programm that generates the color changes of Into the Hollow of darkness and Eye-Ocean
text in pdf

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