- Into the Hollow of...
It Wants To...
- Home lights
Into the Hollow of Darkness
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(Lentir, sentir, sondre).
Third and last stage of Into
the Hollow of Darkness, Interactive panoramic
Real time 3D animation, interaction, immersion, silence, 2003-2012.
Cylindrical screen or 4 screens like 4 walls, 4 video projectors, 1 computer,
1 sensor device.
Beyond-Round is based on the exploration of non-realistic
virtual light phenomena, on the experimentation of
the peripheral visual field, and on a counter-intuitive interaction (the
enhance of slowless).
presentation text and graph
"Image, Device, Interaction. Perception Plays in Beyond-Round",
2010 (see Articles).
2003 - 2008
documentations, 2008, 2009, 2011
Residency-exhibition, Pixel-Transversaux, Sèvres, September 2009
at ZKM_Kubus, Karlsruhe, August-September 2011
at Le Chaplin, Mantes-la-Jolie, May-June 2012
at RuArts Gallery, Moscow, June-July 2015
for Visual Media, ZKM
| Center for Art and Media Karlsruhe (October 06 - in progress),
with support of Interface-Z.
Cylindrical screen (diametre 3.5 m)
for tests, ZKM
| Zentrum für Kunst und Medientechnologie, Karlsruhe,
Germany, and the cylindrical screen constructed on same dimensions
during the Residency in La
Générale en Manufacture, Sèvres,
21st September - 3rd October 2009.
Interaction, shots from outside of the screen,
cylindrical screen, La Générale en Manufacture, 2009
The form (the image comes from Eye-Ocean) moves on the screen
surrounding the viewer according to his/her behaviour. Graph
Secondary ligths on the ground were necessary because of the dark shot.
Camera Yro Yto, La Générale
en Manufacture, Sèvres,
Francis Bras, Interface-Z (2003
- 2008) : running help, sensor device (4 prototypes) ;
Anthoni Schiochet, trainee (May 2005 - September
2005 and May 2007), student in computer sciences, 4th year, Ecole
Centrale d'Electronique, Paris : calibration programm
for the camera and the screen ;
Didier Bouchon, Atelier
d'Art 3000 - Le Cube (Automn 2003 - January 2006,
2007) : supervision, tests, interaction parameters coding,
panorama development, etc.
Anne-Sarah Le Meur, Paris
1 Pantheon-Sorbonne University,
Fine Art Department : conception, project leader, test and image
creation, research on interaction (basic rules, scenario, determination
of central parameters, of thresholds) ; insertion in the generative
version ; home and ZKM tests, website and communication, etc.
Interaction, shots from the inside of the screen
Once the form tamed, micro-movements of the head modify its colors.
Camera Yro Yto, September-October 2009.
"Home" simulation of the 360 degres panorama on a 37 inches
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