Anne-Sarah
Le Meur
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Eye-Ocean
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Beyond-Round
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Into the Hollow of Darkness
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Français
Beyond-Round. Lentir, sentir, sondre. Interaction,
2003 - in progress.
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Illustrations 2008
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Video documentations, 2008, 2009, 2011
.... Residency-exhibition,
September 2009
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ZKM exhibition, 2011
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Chaplin exhibition, Mai-June 2012
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Exhibition at RuArts Gallery, June-July 2015
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Cube retrospective exhibition, Issy-les-Moulineaux, January-July 2018
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Exhibition at the Old Church, Maisons-Laffitte, January 2020
First interaction test, Summer 2004
Sensor device,
2003 - end 2006
Calibration, July
2005
Interface between single screen and
panoramic screen, interaction writing, October 2006
- in progress
First interaction
test, Summer 2004
First
sensor prototype, Le Cube's room, with Didier Bouchon.
The first sensor test directly connects, without relationship
with the project, the lateral sensor movements to the depth of the
lights movements.
Video
recording and montage : my thanks to Marcia
Lyons.
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Sensor device, 2003 - end 2006
The tracking of the viewer's head movemnts
is made through a helmet, put on the viewer, emiting infra-red.
The camera on the ceiling gets the data, sends them to the treatment
box, connected to the computer.
Francis Bras : conception ;
Zandrine Chiri : data
processing box ;
Benoit Vérant : first and second helmet (for the viewer's head).
camera and data
processing box.
First helmet with cable, 2005, then the second one is without cable,
2006.
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Calibration, technical photographies, Show
room, Le Cube, July 2005
The calibration software was realised by Anthoni Schiochet, trained
by Francis Bras and Didier Bouchon.
To calibrate the sensor (video camera + portable device) or the
interactive space amounts to 'normalise' them : a few adjustments
allow, through a software made to this aim, to indicate to the display
software in what particulare case the installation is. The sensor
and the computer will thus always perform in the same way whatever
the installation space will be.
Hanged on the ceiling, the video camera focuses on the (real, concrete)
ground where the viewer will move.
To calibrate the video camera requiers regular marks on the ground.
These positions indicate what concrete space is related to the virtual
one.
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Interface between
single screen and panoramic screen, interaction writing,
October 2006 - in progress
Collaboration with Didier Bouchon, end of calibration,
management of several screens according to installation choice.
End of choices and programming
interaction rules, "grandeur
nature" tests of interaction rules...
Research support (October 2006
- in progress), Institute
for Visual Media, ZKM
| Center for Art and Media Karlsruhe,
Germany.
use of Bernd
Lintermann's software for panoramic distortion
of 3D content, tests
in cylindrical screen.
The viewer stays inside of the screen.
Cylindrical screen or"pano-screen" used for tests, 3.3 meters
diameter,
ZKM.
See PanoramaFestival, PanoramaTechnology.
Interface Eye-Ocean / cylindrical screen
An initialisation file allows to change the
display of the image according to the environment (in the panoramic
screen or not) and thus to simulate the panorama. One
can work for the panorama without the panorama, with a single screen,
while
integrating
the
shape's movements and the cyclindrical
screen deformations.
The form 'automaticaly' evolves (appearing, shifting, color)
according to the position/speed/orientation/behaviour of the red shred
(viewer's
gaze)
and according to the programmed interaction
rules.
April 2008 :
White circle : representation
of the cyclindrical screen
Green and red squares, red line : position and orientation of the helmet/viewer
Turquoise curve : speed of the sensor
Purple curve : rotation angle of the sensor (viewer's head)
Vertical red stroke : origine of the sensor angle
Vertical white stroke : sensor aiming
Dark gray/green curved areas : visualisation of the 4 parts of the cylindrical
screen
where the shape moves.
Jully 2008 :
Reduction of the symbols size to limit their visual
inconvenience :
Red stroke : mobile gaze of the viewer
Grey stroke : 90 degres limit, 1/4 of the panorama each.
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